Gets or sets the cell hardness factor, a number used to calculate lighting effects.
Gets or sets the Colormap texture size.
Gets or sets the contour interval, a value for the spacing between contour lines.
Gets or sets the contour offset, a value for the offsetting contour lines
Gets or sets the contour stroke as an HTML Color Code
Gets or sets the stroke thickness of contour lines on the SurfaceMeshRenderableSeries3D
The DataSeries which provides a datasource for this IRenderableSeries3D to draw
Gets or sets the EDrawMeshAs, whether the mesh is drawn as wireframe, solid, with or without contours etc...
When true, draws a skirt from the edge of the mesh to zero (solid walls on the left, right, top, bottom side)
Gets or sets the height scale factor for the SurfaceMeshRenderableSeries3D.
Gets or sets the highlight factor, a number used to calculate lighting effects.
A unique Id for the IRenderableSeries3D
Gets or sets whether the IRenderableSeries3D is visible or not
Gets or sets the lighting factor, a number used to calculate lighting effects.
Gets or sets the maximum value in the SurfaceMeshRenderableSeries3D.dataSeries that we want to map to colours in the SurfaceMeshRenderableSeries3D.meshColorPalette
Gets or sets the MeshColorPalette, which defines how values in the SurfaceMeshRenderableSeries3D.dataSeries map to colours
Gets or sets the EMeshPaletteMode, which defines how heightmaps are treated.
Gets or sets the EMeshResolution, the amount of oversampling when creating a mesh.
Gets or sets the minimum value in the SurfaceMeshRenderableSeries3D.dataSeries that we want to map to colours in the SurfaceMeshRenderableSeries3D.meshColorPalette
Gets or sets the opacity of the IRenderableSeries3D
A 3D Point Marker which is used to draw an optional 3D point-marker at each Xyz data-point. Applicable to some series types only
Gets or sets an optional Shininess factor, passed to 3D rendering shaders to make shiny objects
Gets or sets the stroke color as an HTML Color code
Gets or sets the stroke thickness of mesh wireframe lines on the SurfaceMeshRenderableSeries3D
Gets or sets a Y-offset or height-offset in world coordinates.
Generated using TypeDoc
Options passed to a SurfaceMeshRenderableSeries3D constructor