SciChart® the market leader in Fast WPF Charts, WPF 3D Charts, and now iOS Charting & Android Chart Components
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I believe this issue could be caused by our default RenderSurface implementation. It is based on GlSurfaceView and there is some delay caused by OpenGL initialization when you attach it to View hierarchy. Please try to switch to Canvas based RenderSurface ( it’s a bit slower than OpenGL based RenderSurface but in most cases drawing performance should be OK ):
Hope this will help you!
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