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Currently, we are creating something like Point Cloud which is updated in real time in the project (40ms cycle) using 3D ScatterSeries.
However, in Dataseries, trying to set the color of individual pointers using PointMetadata3D’s VertexColor is too slow.
If we update only the coordinates without changing the color, we get the speed we want. I do not understand that changing the color value will seriously slow the process.
I want to know if there is a way to handle this phenomenon quickly.

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