Hello,
I have created a custom “polygon geometry” based on the BaseSceneEntity class. Since it can be any shape, all non-closed shapes like a plane (in 3D space) are only lit from the side from which the normal vector of my triangles points. The other side is pitch black. Is there a way to illuminate both sides when I rotate the shape?
- Roland D asked 1 week ago
- last active 1 week ago