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Tag: BaseSceneEntity

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I have created a custom “polygon geometry” based on the BaseSceneEntity class. Since it can be any shape, all non-closed shapes like a plane (in 3D space) are only lit from the side from which the normal vector of my triangles points. The other side is pitch black. Is there a way to illuminate both sides when I rotate the shape?

  • Roland D asked 3 months ago
  • last active 3 months ago
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