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Lighting of BaseSceneEntity

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I have created a custom “polygon geometry” based on the BaseSceneEntity class. Since it can be any shape, all non-closed shapes like a plane (in 3D space) are only lit from the side from which the normal vector of my triangles points. The other side is pitch black. Is there a way to illuminate both sides when I rotate the shape?

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Hello Roland,

Thanks for your inquiry.
We have introduced configurable Scene Lighting in SciChart v6.4. Please take a look:

You can now manipulate both Scene Lighting and Light Direction. Here you can find more details:

You can also find our “Customize 3D Scene Lighting” example useful. Here is a link:

Please upgrade to the SciChart v6.4 or newer and let us know if this helps.

With best regards,
Lex S., MSEE
SciChart Technical Support Engineer

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