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Tag: Direct3D10RenderSurface

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1 vote


I observed a weird behavior with custom pointmarkers in SciChart. The issue is related to the previous one I reported, so I will not post my code snippets here, because it’s actually the same code as in the link. However, it is a different kind of issue, so I thought I should start a new thread.

Description (I attached a .gif to illustrate the issue):
Inside my RenderSurface, I have some pointmarkers which are filled with a transparent color and others which are filled with the color of the stroke of this pointmarker. Whether or not the pointmarker is filled depends on the IPointMetaData object attached to the point (and the meta data won’t change in any way).
When the chart gets displayed I have 4 pointmarkers visible. All 4 are filled, BUT only the leftmost SHOULD be filled. When I now scroll the chart to the right so that the leftmost pointmarker is not visible anymore the 3 remaining pointmarkers lose their fill and are now displayed as they should. Scrolling the first one back in the get filled again. I can only assume that this is maybe caused by SciChart cacheing some resources internally?

Important: I did only observe this issue with the Direct3D10RenderSurface. Everything works as expected with the other three surface types.

seems like the gif animation does not work, so I added two more pictures.


public class DiaryPointMarker : BasePointMarker
    private IList<IPointMetadata> _dataPointMetadata;
    IList<int> _dataPointIndexes = new List<int>();

    private readonly List<Point> _points = new List<Point>();

    public bool UseClustering { get; set; }
    public bool IndicateCommentWithFill { get; set; }

    private IPen2D _lowStrokePen;
    private IPen2D _midStrokePen;
    private IPen2D _highStrokePen;

    private IBrush2D _lowRatingColor;
    private IBrush2D _midRatingColor;
    private IBrush2D _highRatingColor;
    private IBrush2D _noCommentColor;

    public Brush LowRatingColor { get; set; }
    public Brush MidRatingColor { get; set; }
    public Brush HighRatingColor { get; set; }

    public override void BeginBatch(IRenderContext2D context, Color? strokeColor, Color? fillColor)
        _dataPointMetadata = RenderableSeries.DataSeries.Metadata;

        _dataPointIndexes = new List<int>();

        base.BeginBatch(context, strokeColor, fillColor);

    public override void MoveTo(IRenderContext2D context, double x, double y, int index)
        if (IsInBounds(x, y))
            _points.Add(new Point(x,y));

        if (UseClustering)

    public override void EndBatch(IRenderContext2D context)
        if (UseClustering)
            Draw(context, _points);

    public override void Draw(IRenderContext2D context, IEnumerable<Point> centers)

        var markerLocations = centers.ToArray();

        for (int i = 0; i < markerLocations.Length; ++i)
            var diaryMetaInfo = _dataPointMetadata[_dataPointIndexes[i]] as DiaryPointMetaData;

            var center = markerLocations[i];

            var strokePen = diaryMetaInfo.Rating < 60
                ? _lowStrokePen
                : diaryMetaInfo.Rating < 80 ? _midStrokePen : _highStrokePen;
            var fillBrush = diaryMetaInfo.Rating < 60
                ? _lowRatingColor
                : diaryMetaInfo.Rating < 80 ? _midRatingColor : _highRatingColor;

                IndicateCommentWithFill ? (String.IsNullOrEmpty(diaryMetaInfo.Comment) ? _noCommentColor : fillBrush) : fillBrush,

    private void TryCasheResources(IRenderContext2D context)
        _lowStrokePen = _lowStrokePen ?? context.CreatePen(LowRatingColor.ExtractColor(), AntiAliasing, (float)StrokeThickness, Opacity);
        _midStrokePen = _midStrokePen ?? context.CreatePen(MidRatingColor.ExtractColor(), AntiAliasing, (float)StrokeThickness, Opacity);
        _highStrokePen = _highStrokePen ?? context.CreatePen(HighRatingColor.ExtractColor(), AntiAliasing, (float)StrokeThickness, Opacity);

        _lowRatingColor = _lowRatingColor ?? context.CreateBrush(LowRatingColor);
        _midRatingColor = _midRatingColor ?? context.CreateBrush(MidRatingColor);
        _highRatingColor = _highRatingColor ?? context.CreateBrush(HighRatingColor);
        _noCommentColor = _noCommentColor ?? context.CreateBrush(Color.FromArgb(0, 0, 0, 0));
1 vote


I am trying to evaluate Scichart for purchase. I am using live data (17 Channels, many samples per second) to draw FastLineRenderableSeries (0-100% on the y axis, time on the x axis). I have everything working satisfactorily using the MVVM pattern. I have tried the HighQualityRenderSurface and Direct3D10RenderSurface.

Are these renderers actually working or am I still using the software renderer?

I need to draw a translucent rectangle on the chart to indicate a “Good” range of values of y values (say 40-50%).

If I use annotations to draw a rectangle, everything slows down and it is unusable. If I use immediate mode drawing and the HighQualityRendererSurface it is kind of OK. If i use immediate mode drawing and the Direct3D10RenderSurface the rectangle and the series lines alternately flash slowly and it is unusable.

How can I draw a rectangle on the screen using live data and get good performance? Do I need the license for this to work well?


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