SciChart® the market leader in Fast WPF Charts, WPF 3D Charts, iOS Chart, Android Chart and JavaScript Chart Components
Please note! These examples are new to SciChart Mobile v3 release! SciChart iOS & Android ship with Xamarin.iOS and Xamarin.Android bindings around our native iOS & Android Chart controls, allowing you to create fast & feature rich charts to your Xamarin applications. We include ~90 native iOS examples and 90 Android examples, but now also ~60 Xamarin Chart Examples to help you get started with SciChart. You can download the source for our Xamarin Chart Examples from Github, or browse the source code below.
This is an example of Waterfall 3D Chart Type updated in Realtime.
See more in Documentation for the Waterfall Chart Type in 3D and realtime updates: Plotting realtime Data in Xamarin.iOS 3DPlotting realtime Data in Xamarin.Android 3DWaterfall 3D Chart Type iOSWaterfall 3D Type Android
The C#/Xamarin.iOS/Xamarin.Android source code for the Xamarin RealTime Waterfall 3D Chart example is included below (Scroll down!).
Did you know you can also view the source code from one of the following sources as well?
using System.Collections.Generic;
using System.Timers;
using Xamarin.Examples.Demo.Data;
using SciChart.iOS.Charting;
using Xamarin.Examples.Demo.Utils;
namespace Xamarin.Examples.Demo.iOS
{
[Example3DDefinition("Realtime Waterfall 3D", description: "Update a Waterfall Chart in real-time", icon: ExampleIcon.RealTime)]
class CreateRealtimeWaterfall3DChartViewController : SingleChartViewController<SCIChartSurface3D>
{
private const int PointsPerSlice = 128;
private const int SliceCount = 10;
private const int TimerInterval = 25;
private volatile bool _isRunning = false;
private Timer _timer;
private int _tick = 0;
private List<List<double>> _fftData;
private readonly WaterfallDataSeries3D<double, double, double> _dataSeries3D = new WaterfallDataSeries3D<double, double, double>(PointsPerSlice, SliceCount)
{
StartX = 10d,
StepX = 1d,
StartZ = 25d,
StepZ = 10d
};
protected override void InitExample()
{
_fftData = DataManager.Instance.LoadFFT();
FillDataSeries(_dataSeries3D);
var rSeries3D = new SCIWaterfallRenderableSeries3D
{
DataSeries = _dataSeries3D,
StrokeThickness = 1f,
SliceThickness = 5f,
YColorMapping = new SCIGradientColorPalette(
new[] { ColorUtil.Red, ColorUtil.Orange, ColorUtil.Yellow, ColorUtil.GreenYellow, ColorUtil.DarkGreen },
new[] { 0, .25f, .5f, .75f, 1 }),
YStrokeColorMapping = new SCIGradientColorPalette(
new[] { ColorUtil.Crimson, ColorUtil.DarkOrange, ColorUtil.LimeGreen, ColorUtil.LimeGreen },
new[] { 0, 0.33f, 0.67f, 1 }),
Opacity = 0.8f,
};
using (Surface.SuspendUpdates())
{
Surface.XAxis = new SCINumericAxis3D();
Surface.YAxis = new SCINumericAxis3D();
Surface.ZAxis = new SCINumericAxis3D();
Surface.RenderableSeries.Add(rSeries3D);
Surface.ChartModifiers.Add(CreateDefault3DModifiers());
Surface.Camera = new SCICamera3D();
}
Start();
}
private void Start()
{
if (_isRunning) return;
_isRunning = true;
_timer = new Timer(TimerInterval);
_timer.Elapsed += OnTick;
_timer.AutoReset = true;
_timer.Start();
}
private void OnTick(object sender, ElapsedEventArgs e)
{
InvokeOnMainThread(() =>
{
if (!_isRunning) return;
FillDataSeries(_dataSeries3D);
});
}
private void FillDataSeries(WaterfallDataSeries3D<double, double, double> ds)
{
var index = _tick++ % _fftData.Count;
ds.PushRow(_fftData[index]);
}
private void Pause()
{
if (!_isRunning) return;
_isRunning = false;
_timer.Stop();
_timer.Elapsed -= OnTick;
_timer = null;
}
public override void ViewDidDisappear(bool animated)
{
base.ViewDidDisappear(animated);
Pause();
}
}
}
using SciChart.Charting3D.Model;
using SciChart.Charting3D.Model.DataSeries.Waterfall;
using SciChart.Charting3D.Modifiers;
using SciChart.Charting3D.Visuals;
using SciChart.Charting3D.Visuals.Axes;
using SciChart.Charting3D.Visuals.Camera;
using SciChart.Charting3D.Visuals.RenderableSeries.Data;
using SciChart.Charting3D.Visuals.RenderableSeries.Waterfall;
using Xamarin.Examples.Demo.Data;
using Xamarin.Examples.Demo;
using System.Collections.Generic;
using System.Drawing;
using System.Timers;
using Xamarin.Examples.Demo.Droid.Extensions;
using Xamarin.Examples.Demo.Droid.Fragments.Base;
namespace Xamarin.Examples.Demo.Droid.Fragments.Examples3D
{
[Example3DDefinition("Realtime Waterfall 3D", description: "Update a Waterfall Chart in real-time", icon: ExampleIcon.RealTime)]
class CreateRealtimeWaterfall3DChartFragment : ExampleBaseFragment
{
private const int PointsPerSlice = 128;
private const int SliceCount = 10;
public SciChartSurface3D Surface => View.FindViewById<SciChartSurface3D>(Resource.Id.chart3d);
public override int ExampleLayoutId => Resource.Layout.Example_Single_3D_Chart_Fragment;
private const int TimerInterval = 25;
private volatile bool _isRunning = false;
private readonly object _syncRoot = new object();
private Timer _timer;
private int _tick = 0;
private List<List<double>> _fftData;
private readonly WaterfallDataSeries3D<double, double, double> _dataSeries3D = new WaterfallDataSeries3D<double, double, double>(PointsPerSlice, SliceCount)
{
StartX = 10d,
StepX = 1d,
StartZ = 25d,
StepZ = 10d
};
protected override void InitExample()
{
_fftData = DataManager.Instance.LoadFFT();
FillDataSeries(_dataSeries3D);
var renderableSeries3D = new WaterfallRenderableSeries3D()
{
DataSeries = _dataSeries3D,
StrokeThickness = 1f.ToDip(Activity),
SliceThickness = 5f,
YColorMapping = new GradientColorPalette(
new Color[] { Color.Red, Color.Orange, Color.Yellow, Color.GreenYellow, Color.DarkGreen },
new float[] { 0, .25f, .5f, .75f, 1 }),
YStrokeColorMapping = new GradientColorPalette(
new Color[] { Color.Crimson, Color.DarkOrange, Color.LimeGreen, Color.LimeGreen },
new float[] { 0, 0.33f, 0.67f, 1 }),
Opacity = 0.8f
};
using (Surface.SuspendUpdates())
{
Surface.XAxis = new NumericAxis3D();
Surface.YAxis = new NumericAxis3D();
Surface.ZAxis = new NumericAxis3D();
Surface.Camera = new Camera3D();
Surface.RenderableSeries.Add(renderableSeries3D);
Surface.ChartModifiers = new ChartModifier3DCollection
{
new PinchZoomModifier3D(),
new OrbitModifier3D(),
new ZoomExtentsModifier3D()
};
}
Start();
}
private void Start()
{
if (_isRunning) return;
_isRunning = true;
_timer = new Timer(TimerInterval);
_timer.Elapsed += OnTick;
_timer.AutoReset = true;
_timer.Start();
}
private void OnTick(object sender, ElapsedEventArgs e)
{
lock (_syncRoot)
{
if (!_isRunning) return;
FillDataSeries(_dataSeries3D);
}
}
private void FillDataSeries(WaterfallDataSeries3D<double, double, double> ds)
{
var index = _tick++ % _fftData.Count;
ds.PushRow(_fftData[index]);
}
public override void OnDestroyView()
{
base.OnDestroyView();
Pause();
}
private void Pause()
{
if (!_isRunning) return;
_isRunning = false;
_timer.Stop();
_timer.Elapsed -= OnTick;
_timer = null;
}
}
}