
iOS & macOS Charting Documentation - SciChart iOS & macOS Charts SDK v4.x
SCIContourMeshRenderableSeries3DBase
@interface SCIContourMeshRenderableSeries3DBase : SCIBaseRenderableSeries3D
Defines a base class for SCIFreeSurfaceRenderableSeries3D
and SCISurfaceMeshRenderableSeries3D
.
-
Defines the stroke color of the wireframe lines.
Declaration
Objective-C
@property (nonatomic) unsigned int stroke;
-
Defines the stroke thickness to apply to the wireframe.
Declaration
Objective-C
@property (nonatomic) float strokeThickness;
-
Defines how to draw the mesh.
Possible values:
Declaration
Objective-C
@property (nonatomic) SCIDrawMeshAs drawMeshAs;
-
Defines the contour color code.
Declaration
Objective-C
@property (nonatomic) unsigned int contourStroke;
-
Defines the contour offset.
Declaration
Objective-C
@property (nonatomic) float contourOffset;
-
Defines contour interval.
Declaration
Objective-C
@property (nonatomic) float contourInterval;
-
Defines the contour stroke thikness.
Declaration
Objective-C
@property (nonatomic) float contourStrokeThickness;
-
Defines the
Mesh Color Palette
which is used to calculate color from data value.Declaration
Objective-C
@property (nonatomic, strong, nonnull) SCIMeshColorPalette *meshColorPalette;
-
Defines the Size of the texture to create when the
meshColorPaletteSize
property is set.Declaration
Objective-C
@property (nonatomic) CGSize meshColorPaletteSize;
-
Defines the value which defines how to apply the
meshColorPalette
.Declaration
Objective-C
@property (nonatomic) SCIMeshPaletteMode meshPaletteMode;
-
Defines a factor which defines how hard a Cell looks.
Note
The valid values range is from0.0 to 1.0
(e.g. 0.0f = smooth and 1.0f = hard faces).Declaration
Objective-C
@property (nonatomic) float cellHardnessFactor;
-
Defines a value in range
[0...1]
that defines how much the surface is highlighted its in low lit parts.Declaration
Objective-C
@property (nonatomic) float highlight;
-
Gets or sets a factor in
[0.0f - 1.0f]
range which defines how much lighting is used on cells, 0.0f = no lighting and 1.0f = fully lit.Declaration
Objective-C
@property (nonatomic) float lightingFactor;
-
Gets the ColorMapTexture generated when the
meshColorPalette
property changes.Declaration
Objective-C
@property (nonatomic, readonly, nullable) id<ISCITexture2D> colorMapTexture;